Plate Bestie — Multimodal Agent with Gemini 3 Designed a deterministic UI state model for multimodal agents using structured schemas, cutting cross-session state drift ~95% and establishing verifiable agent behavior.
SciGence AI/XR Training Platform Defined the multimodal interaction system (voice, spatial UI) and aligned product, AI, ethics, and design team for an AI-powered VR learning platform.
NY Presbyterian Pediatric App Co-designed an end-to-end pediatric healthcare app translating complex clinical workflows into clear, empathetic mobile experiences.
ParKarma: Real-Time Smart Parking Platform Designed the architectural system diagram aligning business goals, real-time data flows, core UX design, and governance for a two-sided civic marketplace.
Time Travel UX Futuristic AR navigation prototype — reimagined how users interact with time and space in environments through immersive UX.
Basketball META Game Built for Meta Horizon Worlds — Designed an interactive VR basketball game engaging players, blending urban style, fun, and a space for social play.
About Michael