Led immersive UX and interface design for an AI-powered VR learning platform that personalizes science education through real-time analytics and adaptive content.
Traditional classrooms often fail to accommodate individual learning styles. Educators lack tools to deliver content dynamically, especially in remote and underserved environments. I led the user experience and immersive interface design of a VR platform that adapts real-time based on user interaction and comprehension levels—blending game engine technology with responsive educational content.
Designing a seamless user flow while maintaining AI-driven adaptability was a core challenge. I collaborated closely with researchers and dev teams to streamline interaction points and maintain clarity in immersive 3D space. The platform now delivers tailored learning modules in STEM topics. Early pilot results showed increased engagement and retention. My design role helped shape how AI and VR can make learning intuitive and equitable.
Special Thanks to SciGence CEO Vicente Navarro and Advisor Patrick Cross.
Designing for Real-World Simulation
As lead immersive designer, I prototyped and tested scenarios that blend voice interaction, natural movement, and clinical reasoning for real-world effectiveness.