Overview
From Virtual Court to Social Play
My Role
Lead Experience & Interaction Designer
-Designed the core interaction model for ball handling, shooting, and multiplayer court flow
-Defined spatial layout, scale, and affordances to support both active play and social gathering
-Balanced gameplay mechanics with Horizon Worlds platform constraints across VR and mobile inputs
Street Legends Basketball is a social sports experience built for Meta Horizon Worlds, designed to run seamlessly across VR headsets, mobile, and web. Players step onto a street-style basketball court, grab a ball, and challenge friends to casual shootouts or group play with up to eight participants.
The experience emphasizes approachability, social presence, and low-friction fun, making it accessible to first-time VR users while still engaging for experienced players.
Design Focus
Accessible Play in Shared Virtual Space
The primary design challenge was creating a sports experience that felt intuitive, social, and physically readable across different devices and player skill levels.
Key design considerations included:
-Cross-platform interaction — Ensuring shooting and movement felt natural in both VR and mobile contexts
-Social-first layout — Designing the court as both a game space and a place to hang out
-Low cognitive load — Simple mechanics that encourage quick onboarding and spontaneous play
-All-ages accessibility — Visual clarity, forgiving physics, and non-intimidating game rules
Implementation
Built using Horizon Worlds’ native physics and interaction tools, the experience supports:
-Real-time multiplayer play with up to 8 users
-Casual competitive modes without formal matchmaking
-Spatial audio and avatar presence to reinforce social connection
Outcome & Next Steps
Street Legends Basketball successfully created a welcoming social sports environment that encourages repeat play and community interaction.
Planned enhancements include:
-Live scoreboards and timed challenges
-Expanded shooting mechanics for mobile users
-Additional court modes to support tournaments and events
Why This Matters
This project demonstrates how gameplay, social interaction, and spatial UX can be tightly integrated to create engaging shared experiences in consumer VR. It reflects my focus on human-centered XR design, platform-aware constraints, and designing for fun without friction.